Emipre Builder
Date Played: 9/14/2006
Description: No, it isn't a new game. Far from it, Empire Builder is a 25-year-old classic, and with good reason. What to say? This game is amazing- and amazingly addictive. Whether it is this, or one of the other Rails games, the Barrister has been playing with a lot of crayons since first learning Empire Builder.
Description fomr Mayfair Games:
Featuring two American loves-railroads and cold cash-Empire Builder is as easy as connecting the dots. Players draw tracks with crayons on an erasable board and operate a rail empire in an effort to accumulate the most money.
The new revision of Empire Builder's map now has all of Mexico included and more of Canada, with corresponding loads and events.
Empire Builder is continually captivating and challenging. Every game is different, with players creating a new strategy and delivering a variety of goods across the continent.
Players learn the locations of cities, states, mountains and rivers of the United States and southern Canada. For 2 to 6 players, ages 12 to adult.A great game at home or even in the classroom!
Reviews for Emipre Builder :
Reviewer: Senya
Subject: Can't get enough EB.
Review: Empire Builder “*:%!” Wow I am addicted to the game. I played 7 times in
the past 2 weeks, approximately 30 hours since opening the box. Honestly, I don’t
see myself getting tired of this game any time soon. So here are a few of my likes
and dislikes .
Likes:
Build and Play- The combination of track building and train movement is a fun one
that you don't see too often, you create the map (track) then we move upon it.
Balanced - Cost versus return is well-balanced in a number of parts of the game. You
have to measure the cost of building track to a location versus the return of
delivering a load there. You must likewise balance the time it takes to delivery a
load versus its payback.
There are three different demands on each card which helps to balance the randomness
based on card draw.
Be On Your Toes - This has little to do with the game itself and more to do with
personal victory. When playing this game you will make mistakes, and I don’t mean
the kind of mistakes you learn from, I mean down right stupid, kick you while your
down mistakes. The game is very unforgiving, at least if played correctly. Because
every movement, and every load that is to be picked up and dropped off can cost you
dearly if not executed properly you generally cannot afford to make these errors.
But you will. Oh yeah, you will. I guarantee it. I have not yet played this game
well. Although I have won, I have not done so without stupid mistakes. Planning is
needed but execution is key and should not be taken lightly while playing this game.
Dislikes:
Time- The fastest game of Empire Builder was about 2 1/2 hours, and that was using
some of the fast play and mercy rules. 4-6 hours is more common. One thing that
seems to contribute to the turn time is you draw new cards while moving your train,
and before building track - you might want to immediately build new track to start
moving toward a new source or demand location on your next turn. This inevitably
means that you have to sit around figuring out your new possibilities while everyone
else waits. [Barrister's note: game times get faster as players get more experienced, note the 2 hour Euro Rails game from the other night. However, don't play Iron Dragon with a new player unless you have all night.]
Without a Paddle- It's possible to get totally stuck if you miscalculate the costs
of building rails that you need to deliver your loads or if certain events (floods)
impact your track system. The first time we played a player was stuck not once but
twice during the game. Playing with the mercy rules until all players feel
comfortable with the game play should be a hint or a clear option in the rules for
new players.
Overall
Empire Builder is a truly great game, there is a reason it has been around for 20+
years. The game takes a bit of time to play but is worth it. For example, the last
game I played, I was enjoying the game so much that I didn’t even stop to count my
money until I was almost 100 million over the game ending 250 million. I just cant
seem to get enough.
Reviewer: Isaac
Subject: Excellent Rules Summary: Empire Builder, the game of the ages.
Review: Imagine that you are a big train fan and you never got to live out your
fantasy of being a conductor. Well, then this game is for you because not only do
you get to operate the train, gou get to do the whole shebang. The best part about
this game is that you get to draw on the game board with crayons!
Now I suppose that I should probably get into some of the specifics of he game.
Well, for starters the game can be played with up to six people and comes with two
stacks of cards, the game board, money, six crayons and matching tokens to represent
the train. You start the game by assembling the game board and then everyone
chooses a color. The banker then deals every player 50 million dollars and three
cards. Now, on these cards are contracts that you can fulfill and the who moves
first is decided by whoever has the card with the contract that pays the most money.
Before we go any further, lets take a look at the game board. On it you will see
little dots and triangles that are very close to each other. These these are called
mileposts and these are what you build your track to. You can connect to any other
mile post, with some restrictions. It costs money to build your railroad, 1 million
to a regular mile post, 2 million to a mountain, 3 million to a city and 5 million
to go into a major city. You cannot build into the ocean or any lake, but you can
build over a river or an inlet for an additional cost of 2 million dollars. Right
next to most of the cities you will find little icons. these represent what the
city produces and can be loaded up there when your train arrives. These icons will
match up with the tokens in the box and what it says on the cards that were dealt to
the players.
Once the turn order is decided, then gameplay begins. The first two turns are
bulding only and have a switchback start. What it means s that the last player to
go ends his turn and then goes again and it goes in a counter clockwise fashion
until it comes back to the first player, he ends his turn and the game resumes
nomally.
As far as building is concerned, you can only begin construction in a major city,
but you can only build out from a major city twice in a turn. You can also always
continue any unfinished track. you can only spend 20 million a turn.
Every player was also given a card with a train, the number 9 in the top right
corner, and two wheels on the bottom. This is your train. the number 9 represents
the number of mileposts that you can move in a given turn and the wheels are your
max capacity. this isn't the only train that you can get, because you can upgrade
twice. after the 9 and 2 comes the train with 9 movement and 3 capacity or the
train with 12 movement and 2 capacity. After this comes the 12 movement and 3
capacity. the improvements cost 20 million apiece and count toward your max
building. Your train may move on your track for free, but if you want to move on
another player's track, then you must pay that player 4 million per turn.
The tokens that you get when picking up goods will sit on your train until you drop
them off, get the money on the card and then draw a new one. There are cards
randomply placed in the deck that will change things. If, for example, you get the
card that says the Mississippi is now fludded, then all the bridges on the river are
out, but can be rebuilt, but they can't be built until the end of your next turn.
Play contines until someone has 6 of the 7 major cities connected and 250 million in
cash.
There are some other rules that I'm not really going to get into right now simply
because I really onlywanted to give a good idea what the game is like. I really
liked it because there is very little player interaction unless you are on spmebody
else's rails, making for quick turns. that's not to say that this is a short game.
If nobody has ever played the game before, it can take abt 5-6 hours because a lot
of time is taken up looking for cities on the board to see what each city produces.
Otherwise, it takes abt 3 hours for a full game. this game is definitely worth
playing at least once, so check it out.
Reviewer: Kay
Subject: Hey, it makes me feel like going places.
Review: This is Des Moines, Iowa: The kingdom of cornfields. The sweet corn gives
the Iowa chop its buttery taste. Is anyone up for these great produce and meat? Oh,
sure. New Orleans could enjoy the pork for their BBQ. New Yorkers could use the corn
for making polenta. Anyone for Boston seafood? Detroit cars? Memphis bauxite? San
Francisco sugar? Tampa oranges? Of course! We need them all over the North America
and Mexico! It is the emerging time of mass transportation. Let my trains deliver
your specialty items to a faraway place where they are most needed and valued. The
more we transport, the more we make profit. With more money, we can expand our
railroad network for more transportation. Sounds like economy, doesn't it?
The first thing I liked about Empire Builder was that I could learn the names and
locations of the cities and the North America and Mexico and their major industries.
I wish I played this game shortly after I came to the United States. Now I know
where Boise is. The second thing I liked was that I could rather focus on my own
tasks than fighting with other players for something. Sure, I want to construct my
railroad on important routes so people are more likely to use it and I can collect
some fare. But, at the same time, they can build their own right by it if they
really want to. No one will compete for your destination or cargo, and no one will
take your cargo away (except for natural disasters. And they are really disastrous
when they happen.) However, this is not an easy game and that's the third, and the
biggest thing I liked about this game; the tasks are challenging. A task is to pick
up an item at a place and deliver it to another. There are three tasks on a card and
only one gets to be completed. Having three cards, which give you total of nine
task options, you have to think about the most efficient way to accomplish as many
tasks as possible within your limitation. You have a finite amount of money, which
translates to a finite length of your railroad. Your train's capacity doesn't
allow you to carry ten cargos at a time (in reality, two as default and three for
maximum). Thinking about these puzzles really requires your brain power. In
addition to excellent planning, you may need other people's help, occasional, but
important, decision making, and some luck. However, for the most part it's how you
think you will tackle those tasks and the thinking process is fun for me.
My few complaints about this game are that it can be very long (3h+) and you have to
clean the board every time you play because you draw your railroad on the board with
a crayon. Also, I felt the city names and item icons on the tokens could be a little
bigger for easier identification from across the board. These are minor things and
certainly they don't affect much the pleasure of playing the game.
For me, Empire Builder is best enjoyed when I feel like spending entire afternoon or
(/and) evening playing good boardgames with family and friends.
Submit your own review for Emipre Builder
Game Review History
Visit our store locations • Fun@BoardGameBarrister.com
|